Added a couple of fixes to handle changes in KoC. nothing else, really :-) (You could think of this as a 'compatibility-only release') Weapons are defined in the script with a preceding A- for attack or D- for defense, plus the exact weapon name as displayed on the Armory web page, like this: $weapons{"D-New Weapon Name"} = 1; The same applies for the config files. Old config files won't play until you add a D- prefix to each weapon (e.g. where you have "Helmet" you should now make it "D-Helmet"). Weapons included are: Defense Weapons: Helmet Shield Chainmail Plate Armor Elven Cloak Heavy Shield Dragonskin Attack Weapons: Knife Sling Club Spear Warblade Warg Dragon Things I thought of adding to this release and now think of adding in the next release (if there is one): - Native support for scheduling - Support for repairs - Support for training - Support for upgrades